![]() Imager tonemap with Toe Strength 0.2, Toe Length 0.7 and Sloulder strength, length and angle, all of them with a value of 1.0 ![]() ![]() I tried to increase imager exposure as much as I can with a value of 4 and I used only some two-three quad lights from the roof to the floor in the interior space withĪn arnold decay filter and near attenuation enabled Of course no exposure control in environment settings. To all windows I have positioned portal lights. I used a skydome with no exposure and intensity 0.5 and with no hdri attached. I have made these interior renderings with latest arnold for max 2022.
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